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- ──────────────────────────────────────────────────────────────────────────────
-
- Hints for Composers
- -- Pulse
-
- Well, I'm not the best person to ask for hints, but here are a few anyway.
-
- 1) Never release your first song. There are very few people who are gifted
- enough to really make a quality song the first time - it's all practice
- and experience! Once you *HAVE* finished a song, listen to it a couple
- of days after... see whether you can view it from another point of view.
-
- 2) For channel echoes, use the Mxx command in a second column - this will
- save you from adjusting volume related effects (ie. you can leave all the
- Dxx commands alone, and it'll sound right)
-
- 3) Don't be afraid to create multiple instruments from the same sample! The
- reason for why I created instruments the way I did was so that you could
- have different *articulations* of the same sample. You can achieve this
- by playing around with the envelopes, fadeout, NNA - whatever.
-
- 4) Listen to other tracked music. Try and learn how other composers have
- achieved the sound they did. Experiment yourself.
-
- 5) Start by writing music that *YOU* really like listening to - don't try and
- write am orchestral piece if you don't listen to it - it'll show.
-
- 6) Take the time to tune all your samples as accurately as possible! To do
- this, play a long, clear, looped sample, then move to another channel
- (using '.') and tune ALL your other samples to this one sample (so they
- all have the same reference). Many potentially excellent modules have
- been spoilt because they were poorly tuned. Of course, this doesn't
- count the cases where samples are intentionally slightly sharp or flat
- for effect (which should be the rarity instead of a rule).
-
- 7) Try to avoid having too many samples at central panning - if you modify
- the initial panning - you should be able to 'fill' out the sound with
- very little extra effort. Or perhaps if you use instruments, you may
- want to play around with instrument's default panning...
- Pitch pan separation also provides a very convenient way to achieve a
- nice pan.
-
- 8) To find the 'perfect' loop:
-
- a) If you have a GUS/IW, first turn the loop off, then reload all GUS
- samples (so that their entire waveform is loaded).
- b) Now, select either a forwards or ping pong loop. Only select forwards
- if you have a sample which has the same amplitude at both ends. If
- you have a sample which has vibrato incorporated into the sample, then
- you'll probably find ping pong loops inappropriate. If the sample has
- an obvious reoccuring shape to it's waveform, try to account for that
- when you select your initial guess at a loop.
- c) Play a note at a MUCH higher pitch than you'd normally play it at.
- Then, hold down '+' (or '-') on on of the loop boundaries to find a
- region of lowest clicking. Then adjust it carefully (one byte at a
- time) until you find the best loop location. You will normally need
- to change both beginning and end points of a ping pong loop to find
- a nice loop, whereas forwards loops usually only require either loop
- end or beginning to be modified.
- d) Now that you have a decent loop at this pitch, decrease the pitch
- (typically by an octave)
- e) Repeat steps (c) and (d) until you have a nice loop at the pitch that
- that sample is played at.
- f) Once you've finished and if you're using a GUS, press Ctrl-G (to
- reload the Gravis' samples) and do a final check that you have an
- appropriate loop.
-
- This method works very well MOST of the time - don't forget that the '+'
- and '-' keys can be used to easily modify the loop - and the changed loop
- is taken into account when you change it (ie. you don't need to replay the
- sample).
-
- 9) If you want to make a song realistic, try to imagine how the instrument
- would be played. Pretend you are a musician when you write a part..
- Also, if you use an instrument such as a piano, try to use more than a
- single piano note - a real piano will ALWAYS have more than one note
- playing at a time - use some chords, etc.
-
- 10) For a nice fill to the sound, try to balance the usage of low and high
- frequencies. Songs with too much bass and too little treble sound rough,
- songs with too much treble and too little bass sound insubstantial.
-
- ──────────────────────────────────────────────────────────────────────────────
-
- Hints for New Composers
- -- John Hawksley (a.k.a. Greebo)
-
- 1) Listen!
-
- 2) Spend a day figuring out every feature of the tracker.
- Yes, I'm talking about all the effects and all the keys.
- ST3 is widely acknowledged to be a bitch to learn, but is (sorry,
- *was*) the most powerful tracker out. Once you have all the
- keys and functions sorted, you'll be ripping around IT's in
- no time. You can leave the advanced instrument stuff for now.
-
- 3) Listen to other tracks, find out how the nice-sounding bits are
- done. (ie look at the effects and volume/pan column).
-
- 4) Be different. A lot of .MODs are in the same style. Sure, if you
- like this and feel comfortable with it, then go for it! But if you
- want to create a new feel -- do that too. People are always ready
- to try new styles. I personaly enjoy arranging (that covers
- a lot of styles) but you might like composing rock tracks, for
- instance. So do it!
-
- 5) Samples. Be selective. Sort all your samples into directories.
- If you have an editor, the trim thein sample; try to remove the
- noise or click at the start. Remember -- samples are the building
- blocks from which we craft music. If the samples are bad,
- the music will be too.
-
- 6) Tune the samples! When you rip a sample or create one yourself
- try to do it at the same pitch, or tune it (using the speed value)
- so that everything is uniform. This will save much hair-pulling
- later as you try to figure out why half the piece seems to be
- in G# major and half is in Dflat minor.
-
- 6) Chords. Originaly, people used to sample whole chords to save
- sample space. Now we've got this wonderful IT with it's gazillions
- of channels. From ST3 onwards, I have been contructing chords
- from notes because I had the space to do so. The sound is better
- and is more of a professional approach.
- However (there's always a 'but'): be very careful! If you decide
- to construct a chord rather than use a single sample, some
- musicianship is required. Simple major chords are easy, but
- inversions really add to a piece. If you are able to do it this
- way (look at some piano parts to any of my stuff, for instance),
- you'll get s professional, crafted sound. But it does take
- a long time before you'll get a smooth flowing part.
-
- 7) Saving. Okay, so IT hasn't crashed on me yet, but when (if) it
- does, I'm not going to loose an hours work. Save regularly.
- Never use IT or ST3 under the GUI in 95 and under Windows 3.1;
- I found that occaisionaly, windows would do some swapping while
- ST3 was saving and the module would be corrupt; but ST3 said
- it was saved ok. Lesson learnt.
-
- 8) Releasing. FTP sites are hard to come by these days. Probably
- the best method of release is to uuencode your work and
- post it to alt.binaries.sounds.mods newsgroup.
-
-
- Hope these are of some help. Remember to visit the Mod Resource Web
- at http://www.armory.com/~greebo/mod.html
-
- I can be contacted at greebo@armory.com.
-
- Good luck!
-
- John H.
-
- ──────────────────────────────────────────────────────────────────────────────
-
- Hints for Composers
- -- ToalNkor / Realtech
-
- TIP FOR LOADING EITHER LEFT OR RIGHT CHANNEL OF A STEREO SAMPLE :
-
- Load the sample as usual and then follow these steps :
-
- If you want the LEFT channel : Just divide the length by 2
- by using Ctrl-F. This will delete one byte out of two, and therefore
- only the "first" sample (the left one) will remain !
-
- If you want the RIGHT channel : Cut the first and last byte of the
- sample (By looping it and using Ctrl-B and Ctrl-L). If the original
- sample sise was X, then the actual size should be X-2. From now on,
- just follow the same indications as for the left channel and tadaa...
- your Right channel sample is ready for use !
-
- After all these operations, dont't forget to multiply the mixfrequency
- by two to get the original samplingfrequency back !
-
- ──────────────────────────────────────────────────────────────────────────────
-
- Hints for New Composers
- -- StereoMan
-
- 1) The easiest way to produce flanging like effect is to play same sample in
- two channels (they must have exactly the same pan-position) and lower or
- higher the playing frequency of one of the samples - ie:
-
- 1 2 2 (1 is same)
- │... .. .. Xpp│... .. .. Xpp│ │... .. .. Xpp│
- │xxx ii xx ...│xxx ii xx EE1│ or │xxx ii xx u11│
- │... .. .. ...│... .. .. ...│ │... .. .. u00│
- u00 and so on.
- <pp> has the same value in the two channels.
- <ii> is your instrument number.
- <xxx> is the note you play the sample in.
-
- 2) You can use the above mentioned effect, but instead of having the channels
- with the same pan position you can put them as Left and Right (full) ie:
-
- │... .. .. X00│... .. .. XFF|
- . . .
-
- this will give you a smooth three dimensional sound.
-
- Note: This effect has not been tested on SurrounD equipment - the results
- are li'l unpredictable.
-
-
- 3) Quite a good way to make reverb-like-echos is shown below:
-
- Let's say You have some sequence playing in one channel. Put the same into
- another channel and insert one or two (or more) rows before the beginning.
- Now set all volumes to zero (alt-v) and clear volumes which are not
- associated with notes (alt-w). Then apply a Dx0 effect (x=1..4 or more)
- for example:
-
- │n1. i. .. ...│... .. .. ...│ The results are very good.
- │n2. i. .. ...│n1. i. 00 D20│ Once you get used to this you can
- │... .. .. ...│n2. i. 00 D..│ achieve !very! smooth sound.
- │n3. i. .. ...│... .. .. D..│
- │... .. .. ...│n3. i. 00 D..│ The samples must not be too short
- │n4 i. .. ...│... .. .. D..│ so Dx0 can take effect.
- │... .. .. ...│n4. i. 00 D..│
-
-
- 4) If you make the above channels with different pan positions (x22 and xDD)
- or (x80, s91) - the results are stunning :)
-
-
- 5) Take your time to read the whole help (yes, the whole of it) - you'll
- be surprised to find what hides under your keyboard :)
-
-
- 6) Make your tunes as small as possible. People are not quite happy to find
- they have a 3 or 4 Megs of crap on their already full HD drives.
- Remember: the smaller = the easiest to spread.
-
-
- 7) NEVER start tracking if you're not into the right mood to track. You'll
- only loose time and perhaps make another crappy tune.
-
-
- 8) Funny, but I've found that making your own color scheme truly inspires!
-
-
- 9) Experiment! Play around with the effects, envelopes and NNAs. They all
- make music sound more realistic!
-
-
-
- George Marinov a.k.a. StereoMan - <georgehm@bse.bg>
-
- ──────────────────────────────────────────────────────────────────────────────
-
- Hints for composers
- -- Ilpo Karkkainen
-
- - If you listen only one kind of music, it will shut your mind from others. Be
- versatile. When you listen lots of different kinds of music styles, it also
- makes your composing a lot more wider and colorful.
-
- - When listening to music generally, try to sometimes consentrate to something
- specific, for example backing vocals or drums. It helps you realize the whole.
- It's also good to try listen what different notes there are in a chord that
- you hear. At least to me, it has been very helful in chord progression.
-
- - Details make the whole. Use them wisely, though. Too much details make the
- song sound bad. I've noticed that in some of my songs.
-
- ──────────────────────────────────────────────────────────────────────────────
-
- Onix4MAN's hints
-
-
- 1) CLEANING A WAV FILE UNDER IT.
- 2) CREATING NEW SAMPLES WITH IT.
- 3) 3 (4?) METHODS TO MAKE YOUR MODS SOUND MORE SPACIAL..
-
-
-
- 1) CLEANING A BAD SAMPLE UNDER IT:
- -----------------------------------
-
- To clean up samples that click at their start (or end) because the waveform
- has an error at its start (still or end), without going under a wav-editor:
-
- -turn on Loop
- -start the loop at 100 bytes for samples > 10000 kb
- 50 bytes for samples < 10000 kb
- -then do 'ALT-B': Pre-Loop Cut Sample
- -then turn off the loop
- -do the same at the end of the sample with 'ALT-L' if the wav clicks
- at its end
-
- The numbers of bytes given is OK for often met clicks, if your
- sample is really bad, just increase it... ;)
-
-
-
- 2) CREATING NEW SAMPLES WITH IT:
- --------------------------------
-
- -You simply have to edit one pattern composed of several samples.
- (eg. Compose a Break-Beat on that pattern)
- -Put this pattern at order 000.
- -Save this module.
- -Restart IT in Disk-Writer mode.
- -Load your module.
- -Play it: it is now being written as a wav file on your disk.
- -Restart IT normally.
- -Load that new sample and use hint 1) if it has a blank at its end to
- shorten it.
-
-
- 3) 3 (4?) METHODS TO MAKE YOUR MODS SOUND MORE SPACIAL..:
- ---------------------------------------------------------
-
- -Let's start with the 4th method: it's the Surround.. :)
- But if your card can't afford surround.. Use one of the 3 following
- methods:
-
- These methods are in fact three times the same but with 3 different way.
- I'm sure you knew at least the first (and probably the 2nd too) ;)
- These 3 methods require 2 channels.
-
- For the 2 firsts, you have to set the panning of the Sample/Instrument
- somewhere (in 'Order list and panning' or on the Sample List [F3], but
- you'll have to load twice the sample, or on the Instrument List [F4],
- or on the Pattern Editor itself [F2], but you busy the volume column or
- the command column..)
- In the following examples, I've set the Panning in the Volume column
- (press the key below Escape to do this)
-
- a) row CHANNEL 1 CHANNEL 2
- 000 C-5 01 00 .00 ... .. .. .00
- 001 ... .. .. .00 C-5 01 64 .00
- 002 ... .. .. .00 ... .. .. .00
-
-
- b) row CHANNEL 1 CHANNEL 2
- 000 C-5 01 00 .00 C-5 01 64 SDx
- 001 ... .. .. .00 ... .. .. .00
-
- With 'x < Speed Value' This second method is more precise!
- You can even write SD0 (ie. 0 as x)
-
-
- c) The last method is the more interesting if you knew the others,
- because it does waste your volume column neither the command
- column! So they remain free for other effects! :)
-
- * This time, you have to be controlled by Instruments (F12 to select
- this).
- * Then you will need exactly the too same instruments:
- - On F4 Screen, select a blank lign and type 'Alt-P'
- - Type the lign where your instrument is... Validate!..
- * Then push the panning button:
- -set the pan to 00 for your first instrument
- -set the pan to 64 for your second instrument
- * Then FOR ONLY ONE of those 2 instruments:
- Press the Pitch Button and go to edit the envelop:
-
- -First node: tick 00 ;)
- value 00
-
- -Second node: tick 01
- value 'Whatever_you_want', (-)1 or (-)2 suggested
-
- -Last (3rd) node: tick 02
- value 00
-
- Doing this, you've created a delay between your 2 instruments.
- To end, place them on the same row on the pattern editor (F2):
-
- row CHANNEL 1 CHANNEL 2
- 000 C-5 01 .. .00 C-5 02 .. .00
- 001 ... .. .. .00 ... .. .. .00
-
- Notes:
- ======
- *) You don't have to set the pan to its maximum (00 and 64/FF).
- You had better do it for one of your smp/inst. And then, for another
- choose 16 and 48 (decimal), or...
-
- *) The third method works because we do not hear the pitch change
- in most cases since it is quite quick, but I suggest you do not
- use this method for a piano because it's an example where you'll
- hear the pitch change and it will sound very ugly: BAAaah! ;)
- But it work with Violin and many others.
- It may also depend on the speed of your song (time between ticks)..
-
-
- - Nicolas ARROUET (Onix4MAN) o4m@mail.cpod.fr
-
- ──────────────────────────────────────────────────────────────────────────────
-
- Hints for new composers.
- - Nacho Segura
-
- About quality of sound, cognitive science, a more convenient composing, sound
- experiments and degrees of freedom.
-
- 1) Some composers (trackers) recommend to work with 128 rows and half the
- speed (the less the faster). It's supposed that this gives you more control over
- the tracks, but that's not totally true.
-
- - The track doubles its length, so you see the half. You have to move
- more times and jump more lines every time. Is it important? Register in a
- sheet (or two) how many times do you jump through the pattern.
-
- - I've examined several songs that use this technique, and this is my
- conclusion: THEY DON'T NEED IT!!! Even lines are empty or have
- effects.
-
- The small amount of control gained doesn't compensate the ergonomical
- problems. The easiest the best, less interferences between you and the music.
- Rookies could think that it only makes you be slower. This is a problem, but
- it's not THE PROBLEM. When you forget twelve times what the hell did you write
- in top of the pattern and in which track you'll understand...
-
-
- 2) Work. Lots of trackers are proud to say that they are very fast. That's not a
- virtue, it means less work, less variety, a shorter melody, much less chords, no
- harmony, sounds not perfectly adjusted, and the most important thing:
- Repetitions until the Eternity. You haved lasted two months writing this four
- minutes long song? Show me what you did, I'm really interested!
-
-
- 3) Discover Scroll-Lock. Load a song, press play, see what happens with the
- cursor... and press some notes.
- Cool!!! Isn't it?
-
-
- 4) Never use 8-bits or low-quality samples if you can avoid it. The quality of a
- song depends on the quality of sounds. "More memory than expected" is better
- than "crappier than expected".
-
-
- 5) Analogic synthetised instruments can produce strange interactions. An
- example: WARMPAD.PAT (a Gravis Patch) sounds really nice, but this chord
- produces a strange noise that doesn't exists when we play the same notes
- separately: C-3, D#-3 and F-3. Upper octaves don t provocate this phenomenon.
- NOTE: There are several versions of Gravis patches.
-
-
- 6) Use a global volume as high as possible. It not only gives you a better
- signal-to-noise relation. It also gives to IT more degrees of freedom for
- volume fades.
- Make an experiment: Plug the headphones directly to your soundcard, set the
- global volume to 5-8 and make a fade out from 64 to 0 (don't use envelopes,
- make it in the volume comlumn of the pattern). You should listen the volume
- JUMPING (not sliding, jumping!). In Scream Tracker is even worse.
-
-
- 7) Don't be messy allocating tracks (channels, columns... you know). All the
- percussion grouped in adjacent tracks, the chord grouped, an empty column (or
- more) separating every group of instruments, so you can write fastly this new
- idea appeared two seconds ago, without having to go to "Track 21". It also
- allows you to write and remix fastly. Everything has its own place and you can
- disorder and reallocate patterns without knowing if that loop has been cut, or
- where do I have to put a NoteCut command (^^^) to shutdown the analogic
- looped bass. It seems more complex when you begin (pattern is wider), but it's
- much better, easier to use.
-
-
- 8) Print the manual and bind it. And when you have done this, RTFM (you
- know, READ THE #%&@$# MANUAL!!). You'll be surprised.
-
-
- 9) Make an economic contribution. I think he has worked hardly and Impulse
- Tracker is the only tracker that gives tracker songs a proffesional sound and
- accoustic. Don't be apologized for sending eight dollars. Is better than zero.
- Even if you don't want the ITWAV.DRV you should contribute, at least with a
- simbolic quantity. He has won it.
-
-
-